Gamification in Learning Programming Language

  • Azlinda Shafie School of Education, Universiti Teknologi Malaysia, 81310, Johor Bahru, Johor, Malaysia
  • Zaleha Abdullah School of Education, Universiti Teknologi Malaysia, 81310, Johor Bahru, Johor, Malaysia
Keywords: Gamification, Game Elements, Feedback, Programming language, Engagement, Motivation

Abstract

In this study, we present an approach for using gamification elements to increase students’ engagement and motivation in learning Programming Language. Programming Language is one of the toughest subjects for Computer Science students with large number of students who drop out of the course, hence finding new ways is very significant in order to get them engage and motivate. Gamification has been recently implemented in many areas from business to education. Gamification is defined as the use of game elements in a non-game context in increasing students’ engagement and motivation particularly in learning Programming language. In this paper, we focus on investigation suitable game elements to be implemented in this learning by referring to previous studies. The finding of this study propose the use of game elements and feedback characteristic that will increase students engagement and motivation in learning Programming Language the will be further apply in providing gamification framework in future study

Published
2020-03-01
How to Cite
Shafie , A., & Abdullah, Z. (2020). Gamification in Learning Programming Language. SA Conference Series: Industrial Revolution 4.0, 1(1), 181-187. Retrieved from https://conference.scientiaca.org/index.php/ir4/article/view/23
Section
Articles